NEW BOOK! Creativity, Technology & Education

by | Monday, January 29, 2018

I am thrilled to announce the publication of a new book, a Mishra-Henriksen production titled Creativity, Technology & Education: Exploring their Convergence.  This book is a collection of essays that first appeared the journal TechTrends. 

These essays provide a broad analytic frame for thinking about creativity, technology and education and describe classroom examples as well as strategies for evaluating creative artifacts and creative environments. We see this book as an important resource for educators and practitioners as they seek to incorporate creative work and thoughtful pedagogy in their personal and professional lives. In his foreword, Yong Zhao, Foundation Distinguished Professor, University of Kansas writes:

In this collection of beautifully written essays, Mishra, Henriksen, and the Deep-play Research Group challenge myths about technology and creativity, debate time-honored instructional practices, and play with new ideas for schools to care for and nurture, rather than constrain, creativity. These essays are provocative … refreshing, [and] insightful.

Complete Reference:

Mishra, P., Henriksen, D. & The Deep-Play Research Group (2018). Creativity, Technology & Education: Exploring their Convergence. SpringerBriefs in Educational Communications & Technology. Published by the Association for Educational Communications & Technology & Springer.  [Link to Amazon page]

A few randomly selected blog posts…

Palindromic Poetry

A few years ago I got bitten by the bug of Palindromic Poetry - poems that double back on themselves, that can be read this way, or that. This is consistent with my love for ambigrams and other kinds of symmetrical wordplay. Take a look...

Let children play: From evolutionary psychology to creativity

Let children play: From evolutionary psychology to creativity

As a part of our ongoing series on creativity we recently spoke with Dr. Peter Gray, professor of Psychology at Boston College. Dr. Gray’s interest in creativity emerges as a consequence of his background in evolutionary psychology and interest in how humans (and...

Alien games paper, published

I had posted earlier that a paper on gender and video games had been accepted for publication. Well, it is published now, full reference, abstract and link to PDF given below. Heeter, C., Egidio, R., Mishra, P., Winn, B., & Winn, J. (2008). Alien Games: Do girls...

21st century learning, TPACK and other fun stuff

I have been invited to participate in the 2014 Educational Technology Summit: Empowering Educators to Enhance Student Learning in the Digital Era. This conference is being organized by Common Sense Media, Annenberg Retreat at Sunnylands, & the LEAD Commission. I...

Exploring visual space with mathematics

Stacy Clause just sent me this very cool link to an article titled Exploring logo designs with Mathematica. In this article, Chris Carlson, of the User Design Group at Mathematia shows how one can mathematically develop variations on commercial logo designs by the...

100 and counting: Silver Lining for Learning

100 and counting: Silver Lining for Learning

March 11, 2020 (a little over two years ago), just around when the pandemic had forced educational institutions across the globe to shut down and transition to remote learning, my friend Yong Zhao reached out to Chris Dede, Curt Bonk, Scott McLeod, Shuangye Chen and...

For Sean & his students

Sean had this wonderful post on his blog (Is this a sluggish strategy?) about this whole scientific and mathematical poetry that is going around. He links to some excellent sci-po's written by his students (see Pushing Scientific Thought Into Art) and also provides a...

Games, claims, genres & learning II

Aroutis Foster and I recently published a chapter in the Handbook of research on effective electronic gaming in education (I had posted about it earlier here). The handbook seeks to provide a comprehensive coverage of the use of electronic games in multiple fields....

Silver Lining for Learning as a driver of Innovation

Silver Lining for Learning as a driver of Innovation

We recently celebrated 100 episodes of Silver Lining for Learning (see the 100th episode or read my blog post about the journey). In this process we have had an opportunity to speak with some amazing people – educational leaders, innovators, administrators, deans,...

2 Comments

  1. Dan McGuire

    A book on the convergence of creativity, technology and education published without a Creative Commons license in 2018? How can that be?

    Reply
    • Punya Mishra

      That’s Springer for you. Dont even ask how much they have priced it. I am not even recommending that people buy it. All of the articles that made it to the book are available for free on my website 🙂

      Reply

Submit a Comment

Your email address will not be published. Required fields are marked *