The School Design Game v 1.0

by | Sunday, April 21, 2019

The journey  of design is complicated, filled with conundrums —some expected, others not so much. There are many possible strategies  to address them as we iterate our way to the finish line. The School Design Game seeks to explore some of these complexities in a risk-free, collaborative, conversation-driven manner.

Most of the design initiatives team was in San Francisco this past week at the Carnegie Foundation Summit on Improvement in Education. We were there to learn – but also to share some of what we have learned through our work in the past year or so. In particular our session focused on the new school model we have been developing with the Kyrene School district. And of course, our presentation had a twist. Instead of just talking through a bunch of slides we had our audience play a game we had created—a game about school design.

Introducing The School Design Game v. 1.0

Image for School Design Game v. 1.0

Led by Ben Scragg, and contributions by the entire design initiatives team, The School Design Game is loosely inspired by the original Oregon Trail and related work done by Angela Gunder and colleagues. Essentially the game maps the design journey from start to finish, with setbacks and conundrums thrown at the roll of a die. The key aspect of game play is that players discuss from among a range of design strategies (or come up with their own) to address these challenges.

We contextualized the game within the broader context of the Kyrene new school model project which allowed participants to not just learn about our partnership with Kyrene but provided them with an opportunity to experience, in a fun, risk-free manner, the complexities of the design process. Embedded above are the slides we created to present our ideas to the participants.

Filler image: die

Our session, led by Ben Scragg, Laura Toenjes (from Kyrene School District) and myself, (with Jennifer Stein, Lisa Wyatt and Christina Ngo helping out in multiple ways) was a huge success. It is rare that in an academic conference you find people cheering and high-fiving each other as they engage in a genuine discussion of the conundrums and dilemmas they face as they engage in design. Below are some photographs from the session (please note the youngest designer in the group in the very first photo).

Participants playing the School Design Game: Photo collage from Carnegie Foundation Summit
Participants playing The School Design Game at the Carnegie Foundation Summit

Many people reached out to us after our session seeking to learn more about the game, and how they could apply it to the work they were doing. We also received feedback on how to improve the game—and we shall be doing just that in the days and weeks ahead. That said, in keeping with the open-source spirit of all that we do, please find below all the relevant files required to play version 1.0 of The School Design Game.

Here is a link to a zip archive of all the files needed to play the game. Included in the archive are the following documents:

  • Powerpoint slides that can be used to introduce the game to an audience
  • Instructions on how to play the game: 2 pages (that can be printed front and back)
  • PDF files of the three kinds of cards required for the game: Design Journey, Conundrum and Strategy cards. These will need to be printed on white, yellow and pink paper, respectively and cut into individual cards.
Design journey, conundrum & strategy cards
Design journey, conundrum & strategy cards

Get yourself a six-sided die and you are ready to roll. Enjoy.

Filler image: dice

A note of gratitude: The creation of this game was truly a collaborative effort by the entire design initiatives team. Lots of thanks to go around – and I am copying from an email that Ben sent out (with some minor edits) that captures all the different people who helped shape this game. In brief, thanks are due to:

  • Ben, for coming up with the idea of a game and creating a detailed first draft. None of this would have been possible without this crucial first step.
  • Christina, for editing the game cards’ content and thinking of fun and creative ways to play.
  • Cassandra, for the hero’s effort to print, cut and arrange multiple sets of game cards – such a huge effort!
  • Jennifer, for all of the support thinking through the way the game and the slide deck work together, and the planning.
  • Lisa, for playing the game and offering insights to make it better – and for the great encouragement/compliments along the way.
  • Jake, for editing the presentation and getting us ready to go.
  • Claire and Emili, for playing the game, copy-editing, offering feedback and helping us get ready along the way.
  • Punya, for reworking the instructions and presentation and making creative edits.

A few randomly selected blog posts…

TPACK Newsletter (#1)

Judi Harris, Matt Koehler, Mario Kelly and I have been working on setting up a regular TPACK newsletter. The first edition of the newsletter went out to subscribers yesterday. I am including the newsletter here for archival purposes. If you are interested in signing...

All you can cheat, the web & learning

Now here's an important story coming out of Denmark: Students in Denmark Allowed Full Access to the Internet During Exams I have always been a believer in allowing students to use any resources they can during examinations. If we care about authentic assessment, what...

Wikipedia minor fail

I recently received the following email: Sir, I was reading the article in Wikipedia on 'Samarangana Sutradhara' (King Bhoja's treatise on Architecture). I was of the impression that there is no translation of the work in English. Though the article says that there is...

Hello Hong Kong, goodbye Hong Kong

A short and sweet trip to Hong Kong, one full day, two nights, fly in fly out. I was a guest of the University of Hong Kong and gave a talk there yesterday, the last in my series of TPACK talks. I had a good audience, the talk went well, though I did not manage my...

Tech as tool, medium & network

I just discovered (through the serendipitous connectibility of Google Alerts) about Teaching Thursdays a blog from the University of North Dakota. It is a collaborative venture between Anne Kelsh (Office of Instructional Development) and Bill Caraher (Department of...

Connections: Photo Haiku from Summer 2016

Connections: Photo Haiku from Summer 2016

For the past 17 years (with just two exceptions) my summers have been spent teaching in the MAET program. 2016 was the last time I did that, teaching in Chicago the third cohort of the MSUrbanSTEM project. The MAET program runs somewhat concurrently in three...

Shreya’s blog, new Sci-Po’s

Shreya, my daughter has a blog, Uniquely Mine. An RSS feed from her blog can be found right here (just scroll down and see the right column). Anyway, over the past few weeks she has been doing something for extra credit for the science class. Her fifth-grade teacher...

Of hernias and hiccups, the evolutionary story

Interesting article in Scientific American about how flaws in our biology reveal our evolutionary history. Steven Gould talked about it in his famous essay on The Panda's Thumb. This is a wonderful argument for Darwinian evolution since it points not to perfection...

0 Comments

Trackbacks/Pingbacks

  1. School design in MLFTC News – Punya Mishra's Web - […] District. We have written about it previously (on the OofSI site as well as on my website), and just today there were…

Submit a Comment

Your email address will not be published. Required fields are marked *