Slipping into uncanny valley

by | Tuesday, May 06, 2008

MindHacks has a great post related to some of my previous postings about anthropomorphizing interactive artifacts (see here and here) – just that this time these artifacts under discussion are robots. As it turns out, sometime too much similarity between humans and robots can really mess things up in our mind – and we fall into, what has been called, uncanny valley.

A good example of uncanny valley is how strange and disturbing movies like Polar Express (that use sophisticated motion capture technologies) look like – mainly because they are close to human actions but not identical with them. Contrast that with how easily we can see personality and character in a set of dancing squiggles that make up cartoon movies. My favorite example of uncanny valley comes from Toy Story 2, where the toys look just perfect, when they move and speak. The illusion holds – and the characters come “alive,” in powerful, emotionally valid ways. However, the illusion collapses the moment they bring in a human (be it Andy or the “Chicken Man” or worst of all a little baby). Somehow our brains are unwilling to accept even minor lapses from full fidelity when it comes to humans.

For some reason, a mantra of computer graphic artists (whether they work in movies or in game design) is higher and higher fidelity. What is interesting is that by this they may actually be making things look less realistic.

In contrast, people see intentionality, agency and personality everywhere. This was demonstrated most cleverly by two psychologists Heider and Simmel back in 1949. They showed subjects simple film animations, mostly of geometric shapes, and asked them to describe what they saw. Most participants developed complex stories about these shapes, bringing in higher order constructs such as love and villainy to explain what they saw. If this seems really weird, take a look at one of these movies (here is a direct link to the movie, and a link to the page that describes this and other experiments). It is difficult not to see “narratives” in these rather abstract animations.

Anyway, the MindHacks post (Uncanny Valley of the Dolls, what a great title) provides links to online videos and research publications of Human-Computer Interaction researcher Karl MacDorman. This is a far cry from the little animate geometric shapes… and as fascinating.

In my 917 class, we spend quite some time discussing our relationship to artifacts. Interactive artifacts are interesting boundary objects that exist in between the artifactual and intentional worlds. It is no wonder our psychology gets all messed up when we have to interact with things like this. And these boundary objects are increasingly becoming part of the world we live in – whether they be robotic toys, or vacuum cleaners). As an educator, I often wonder how continuous interaction with such artifacts influences the way we think about artifacts, and about humans.

One of my research studies (with Andrea Francis) looked at how children respond to anthropomorphic toys.

A few randomly selected blog posts…

TED is bullshit 🙂

Evrim Baran (who I often joke is the only reader of this blog) sent me this link to a set of notes by Jeff Jarvis from a TED talk he recently gave. He says that he used the opportunity of a TED event to question the TED format, especially in relation to education,...

Social Media at Bloomfield Hills: The video

Back in November 2010, I had been invited by the Bloomfield Hills School District to speak to their administrators and leadership about issues related to social media and what it means for schools and districts. You can find out more about this session here. As I said...

Keeping tabs on the experts

In an age where experts are a dime a dozen, willing to pontificate at the drop of a pin, it is hard to tell whom to believe, and whom NOT to believe. In comes Phillip Tetlock, an academic who has made it his mission to evaluate the prognosticators! This is described...

TPACK, creativity and friends @ Singapore

I have been in Singapore the past few days at the invitation of Mike Thiruman and his team at Educare. Educare is a co-operative of the Singapore Teachers’ Union and sees itself as serving "teachers and schools so as to enhance the quality of teaching." I had two...

Teaching an old dog new tricks

Teaching an old dog new tricks

I have been playing with Photoshop Beta, a version of Photoshop with a range of AI-powered tools that let you add, extend, or remove content from your images using simple text prompts. This is similar to Adobe Firefly, a web-based image manipulation / generation tool,...

Rethinking Little Red Riding Hood

Awesome retelling of the old tale... (h/t Steve Dembo @ teach42). SlagsmĂĄlsklubben - Sponsored by destiny from Tomas Nilsson on Vimeo. As Steve says (you can read his full post here) such remixing can provide interesting opportunities for teachers, particularly given...

Sliding into 2018

Sliding into 2018

Over the years our family has developed a mini-tradition of creating short videos to celebrate the new year. These videos are short, always typographical, and usually incorporate some kind of a visual illusion. Our craft has improved over the years, something that can...

Computer Fiction: Two new ambigrams

For one reason or another I have not been bitten by the ambigram bug for a while - till suddenly a week or two ago, two new ambigrams popped into my head. A bit of work with Freehand later... here they are. Enjoy Computer Fiction

Hobnob with MSU faculty

Paul Morsink & Bakar Razali, two graduate students in our college have been doing this interesting variant of the 60 second lecture. They record short videos of individual faculty members talking about anything that interests them and through that allow viewers to...

0 Comments

Submit a Comment

Your email address will not be published. Required fields are marked *