Alien Games

by | Sunday, February 03, 2008

A journal article on games and gender, that has been years in the making is finally going to see the light of day! The complete reference and abstract can be found below. Drop me an email if you would like a copy.

Heeter, C., Egidio, R., Mishra, P., Winn, B., & Winn, J. (accepted). Alien Games: Do girls prefer games designed by girls? Games & Culture Journal.

Abstract: This three year study used a mixed method design beginning with content analysis of games envisioned by 5th and 8th graders, followed by a survey of students in the same age range reacting to video promos representing these games. Results show that the designers’ gender influences the design outcome of games and that girls expected they would find the girl designed games significantly more fun to play than the boy designed games while boys imagined the boy designed games would be significantly more fun to play than the girl designed games. Boys overwhelmingly picked games based entirely on fighting as their top ranked games. Girls overwhelmingly ranked those same fighting games as their least preferred. Girls as designers consciously envisioned games with both male and female players in mind, while boys designed only for other boys. Both 8th grade boy game ideas were liberally “borrowed” from a successful commercial game.

Topics related to this post: Design | Games | Housekeeping | Publications | Technology

A few randomly selected blog posts…

Beware of science envy in designing learning

Beware of science envy in designing learning

Mike Crowley has a guest post on the silverlingingforlearning.org site titled: If we need to be right before we move. (If you haven’t read it, I recommend it strongly. Go ahead follow the link above. I’ll be waiting). [Pause] Welcome back. I think Mike makes some...

Handbook of TPACK for Educators, 2nd Edition

Handbook of TPACK for Educators, 2nd Edition

The TPACK framework, as we know it today, was first introduced to the world in 2006 in an article in TCRecord (Mishra & Koehler, 2006). An important part of the story of the success of the framework was the publication of The handbook of technological pedagogical...

Disciplined Thinking

One of the key aspects of the TPCK framework is the manner in which disciplinary knowledge interacts with pedagogy and technology. Till this date I did not have an adequate way of discussing how disciplinary knowledge and pedagogy interact, that is until I came across...

A certain ambiguity

Certain Ambiguity, book cover A Certain Ambiguity: A Mathematical Novel is a book written by two of my high school friends, Gaurav Suri and Hartosh Singh Bal.

Ads in Video Games

A couple of people have emailed me about the Obama campaign inserting advertisements into video games. Check out this Flickr set with screenshots of these advertisements. Most of the press is reporting that these ads show up in just racing games but as these...

China, Australia, Nepal & Australia: A zoom tour

China, Australia, Nepal & Australia: A zoom tour

Over the past couple of months I have been asked to give presentations at a variety of different conferences or organizations spread across the world. They are archived below. I was invited to give a talk as part of the Dean's Lecture Series at the School of...

Happy 2010! Stop motion movie

I have had a lot of fun this year playing with video. Most of these experiments were done with my kids (nothing like combining work with pleasure). One of the things we had done last year was a stop motion new year's card. So we just HAD to create one this year as...

Creativity in Surgery, Music & Cooking

Creativity in Surgery, Music & Cooking

Here is the next article in our series Rethinking Technology & Creativity in the 21st Century for the journal TechTrends. In this article we feature an interview with Dr. Charles Limb,  professor of Otolaryngology and a...

0 Comments

Submit a Comment

Your email address will not be published. Required fields are marked *