Day by day

Week 12 (11/5): Book Workshop

Week 11 (10/29): Aesthetics, Emotion, and Design

  1. Norman, D. (2002). Emotion & design: Attractive things work betterInteractions.
  2. Csikszentmihalyi, M., & Robinson, R. E. (1990). The art of seeing: An interpretation of the aesthetic encounter. Los Angelos: J. Paul Getty Museum and Getty Education Institute for the Arts. Chapter 2: The Major Dimensions of the Aesthetic Experience

Week 9 (10/22) Social Roots of Innovation

  1. Basalla, G. (1988). The evolution of technologyChapter 1: Diversity, Necessity, Evolution
  2. Diamond, J. M. (1999). Guns, germs, and steel. New York: W. W. Norton and Company.  Chapter 13: Necessity’s Mother

Week 8 (10/15)

  1. Steen, M. (2013). Co-Design as a Process of Joint Inquiry and Imagination. Design Issues29(2), 16–28. https://doi.org/10.1162/DESI_a_00207
  2. Dalsgaard, P. (2014). Pragmatism and design thinkingInternational Journal of Design8(1), 143–155.

Week 7 (10/1) Roots of Innovation Part 2

Due: Interview a Designer

  1. Cross, N. (2006). Designerly ways of knowing. Springer. Chapter 6: Understanding Design Cognition
  2. Schön, D. A. (1983). The reflective practitioner: How professionals think in action. Basic Books. Chapter 3: Reflective Conversation

Week 6 (9/24): Roots of Innovation Part 1

  1. Cross, N. (2006). Designerly ways of knowing. Springer. Chapter 4: The Creative Leap and Chapter 5: Creative Strategies

Week 5 (9/17): People and Things

  1. Listen to one episode of the podcast: Everything is Alive
  2. Csikszentmihalyi, M., & Halton, E. (1981). The meaning of things: Domestic symbols and the self. Cambridge University Press. Chapter 7: Persons and Things
  3. [Optional] Csikszentmihalyi, M., & Halton, E. (1981). The meaning of things: Domestic symbols and the self. Cambridge University Press. Chapter 1: People and ThingsChapter 3: What Things Are For

Week 4 (9/10): Wickedness, Design & Dewey

Due: Share a Case Study (find on medium.comawwwards.comhttps://paperpile.com/shared/pNHwwJ)

  1. Jordan, M. E., Kleinsasser, R. C., & Roe, M. F. (2014). Wicked problems: Inescapable wickedityJournal of Education for Social Work40(4), 415–430.
  2. Buchanan, R. (1992). Wicked problems in design thinkingDesign Issues8(2), 5–21.
  3. Schön, D. A. (1992). The theory of inquiry: Dewey’s legacy to educationCurriculum Inquiry, 22(2), 119–139. https://doi.org/10.2307/1180029
  4. Gee, J. P. (1990). Social linguistics and literacy: Ideology in discourses, critical perspectives on literacy and education. New York, NY.

[Optional] Rittel, H., & Webber, M. M. (1973). Dilemmas in a general theory of planningPolicy Sciences4, 155–169.

Week 2 (8/27): The Idea of Design and Design Thinking

  1. Scragg, B., Warr, M., & Mishra, P. (submitted). The Five Discourses of Design and Educational Technology. Paper submitted to the Annual Conference of the American Educational Research Association.
  2. Johansson-Sköldberg, U., Woodilla, J., & Çetinkaya, M. (2013). Design thinking: Past, present and possible futuresCreativity and Innovation Management22(2), 121–146.
  3. Norman, D. (2010). Design thinking: A useful mythCore77 [online].
  4. Moggridge, D. (2010). Design thinking: Dear don.. Core77 [online].
  5. Norman, D. (2013). Rethinking design thinking. (2013). Core77 [online].

Week 1 (8/20): Intro to design

  1. Podcast 99% Invisible, episode titled: The Yin & Yang of Basketball