This is the fourth of what was supposed to be a three post-series about how media influence our thinking. The first post, uses the invention of writing and print to unpack the meaning of McLuhan’s statement, “The medium is the message.” The second post, focuses on a...
Can a computer program be sentient? Or are machines just getting good at “behaving” in ways that make it seem that way? And what does the work of a 18th century caricature artist (and father of the modern comic book) help us understand what is going on...
I was recently invited (along with Sean Leahy and Jodie Donner) to present at the Winter Games, Digital Immersive Experience organized by ShapingEDU at Arizona State University. Our talk was titled Learning Futures: Designing the Horizon. We described our session as...
Here is the latest pdf version of the TPACK Newsletter (#42, November 2019), as curated and shared by Judi Harris and her team. (Previous issues are archived here.) This issue includes titles, abstract and links to 116 articles, 5 book-chapters, and 34...
I have always been intrigued by the nature and role of the aesthetic experience in learning. A few members of the Deep-Play research group have been exploring this issue for a while (for instance we have written on, why science teachers should care about beauty in...
I had posted earlier about my visit to Bangalore back in summer to participate in the Quest 2 Learn Annual Summit organized by the Quest Alliance. The two day conference focused on The future of work and learning. During my visit I was interviewed by Aakash Sethi, the...