Where do creative ideas come from? 2 articles

by | Tuesday, January 07, 2014

emptybrain

The new year begins with the publication of 2 key articles in our series Rethinking Technology and Creativity in the 21st Century. Co-authored with Danah Henriksen and the Deep-Play Research Group these two articles seek to develop a better understanding of where creative ideas come from.

Henriksen, D., Mishra, P., & the Deep-Play research group (2014). Twisting knobs and connecting things: Rethinking Technology & Creativity in the 21st Century. Tech Trends, (58)1, P. 15-19

Mishra, P., Henriksen, D., & the Deep-Play research group (2014). Revisited and Remixed: Creative Variations and Twisting Knobs.Tech Trends, (58)1, P. 20-23

In these two articles we question the “myth of the genius” and argue that creativity is not a “magical” process, but rather creative ideas emerge from combining pre-existing ideas and concepts in unique and new ways. Though this may appear to be a simplistic formulation, we suggest that it is far from that. Creating these novel, effective and whole combinations is unpredictable and requires people to bring together a wide range of background knowledge and experience. It is this breadth of knowledge and experience that allows creative individuals to see novel connections and act on them. The second article extends and grounds these ideas by offering specific examples taken from the world of puzzle and game design.

These two articles continue the series of papers that the group has been writing. Here is a complete list

  1. Creativity, TPACK & Trans-disciplinary learning for the 21st century  (With Mishra, Koehler, & Henriksen)
  2. Crayons are the future  (Mishra)
  3. On being (in)disciplined  (Mishra, Fahnoe & Henriksen).
  4. Creativity, self-directed learning, and the architecture of technology rich environments. (Mishra, Laura Terry, Henriksen)
  5. Square peg, round hole, good engineering (Mishra, Colin Terry, Henriksen)
  6. Of Art and Algorithms. (Mishra, Yadav)
  7. A Room of their own (Mishra, Cain, Sawaya, Henriksen)
  8. A NEW definition of creativity (Mishra, Henriksen)
Topics related to this post: Uncategorized

A few randomly selected blog posts…

SITE 2008, Google & Creativity

At SITE 2008 Mike DeSchryver and I presented a paper titled Pre-Service teachers and the web: Does access to the Web enhance creative thinking about teaching. Abstract: This study examined teacher creativity and its relationship with emerging technologies. Eight...

Dances for Cause, photographs

This past Saturday the Okemos High School auditorium hosted Dances for Cause, a fund-raiser for Habitat for Humanity. My daughter, Shreya, performed a dance with her dance group (the same dance they had performed for Milap 2008). Also on the program were dances from...

Perceiving & Patterning as skills essential for creativity

We have been writing a series of articles for Tech Trends titled Rethinking Technology & Creativity in the 21st Century. You can see the full list here. One of the key focus areas of these articles is on what we call trans-disciplinary thinking i.e. a set of...

Creating Palindrograms, aka palindromic ambigrams

Ambigram.com is a website about ambigrams and the people who make them. Lots of cool stuff for enthusiasts and novices alike. They often conduct competitions and other fun challenges for readers. One recent one was related to palindromes. In brief, they challenged...

EduSummIT 2015: Summary Report

EDUsummIT 2015 (International Summit on ICT in Education) is a global knowledge building community of researchers, educational practitioners, and policy makers committed to supporting the effective integration of research and practice in the field of ICT in...

Happy Teacher’s Day (new ambigrams)

September 5 is Teacher's Day in India. It is celebrated on the birthdate of Sarvepalli Radhakrishnan, Indian philosopher and statesman who was also the first Vice-President and the second President of India. He famously said, "teachers should be the best minds in the...

Partial to PartiallyClips

I Stumbled Upon PartiallyClips, a web-based comic strip based on clip art. The rules are simple, "No changes to the art from frame to frame ... Never use the same clip in two strips. No repeating characters." It it amazing just how well this works, despite these...

TPACK commercial II, Mastercard “Priceless”

Here is the second of the two commercials created specially for our ISTE Radio/Video show. The first one (a take-off on the UPS/Whiteboard commercials can be seen here). Enjoy. As always, the director’s commentary is provided below....

A chat about GPT3 (and other forms of alien intelligence)

A chat about GPT3 (and other forms of alien intelligence)

We recently celebrated the 10-year anniversary of writing a regular column series on Rethinking Technology & Creativity in Education for the journal TechTrends. Over the next few articles in this series, we are going to dive deeper into Artificial Intelligence...

0 Comments

Submit a Comment

Your email address will not be published. Required fields are marked *