A NEW definition of creativity: Next article in series

by | Tuesday, August 27, 2013

Creativity AmbigramThe latest in our series Rethinking Technology and Creativity in the 21st Century is now available. The article was co-authored with Danah Henriksen (and the Deep-Play Research Group) and it titled: A NEW approach to defining and measuring creativity. In this article we seek to provide a definition of creativity, and in turn offer an example of an ongoing research project in which this definition is being used to develop rubrics for evaluating the products of the creative process. Here is a link to the full article

Mishra, P., Henriksen, D., & the Deep-Play Research Group (2013). A NEW approach to defining and measuring creativity. Tech Trends (57) 5, p. 5-13. 

Here is a key quote from the article:

In this paper, we provided a NEW (Novel, Effective, Whole) definition of creativity as well as introducing a possible way of using this definition to create a contextual, flexible rubric for evaluating creative products. While this is clearly a work in progress, it is through the use of such emergent and flexible structures for evaluating creativity that we hope to provide a way of measuring creative work in the classroom. We understand that there always will be an element of subjectivity in this process; just as there is subjectivity in any open-ended, complex, artistic or problem-solving work or thinking (Mishra & the Deep-Play Research Group, 2012). It is, however, important to have a structure to guide judgment and give each project or artifact a fair, systematic, consistent and comprehensive assessment. This examination of the meaning and definitional components of creativity, along with our current work in the evaluation of the products of the creative process, is meant to further the broad understanding of the topic and its role in teaching and learning.

This article continues the series of papers that the group has been writing. Here is a complete list

  1. Creativity, TPACK & Trans-disciplinary learning for the 21st century  (With Mishra, Koehler, & Henriksen)
  2. Crayons are the future  (Mishra)
  3. On being (in)disciplined  (Mishra, Fahnoe & Henriksen).
  4. Creativity, self-directed learning, and the architecture of technology rich environments. (Mishra, Laura Terry, Henriksen)
  5. Square peg, round hole, good engineering (Mishra, Colin Terry, Henriksen)
  6. Of Art and Algorithms. (Mishra, Yadav)
  7. A Room of their own (Mishra, Cain, Sawaya, Henriksen)

 

A few randomly selected blog posts…

Unpacking TPACK, the book

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Education & the Rise of AI Influencers

Education & the Rise of AI Influencers

I have been thinking hard about the nature of generative AI, what sets it apart from other technologies that have come in the past. It seems to me there are two key factors. The first is its ability to engage in dialogue, in natural language and the second are its...

Discrimination in Academia: A personal experiment(?)

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Chatting Alone: AI and the (Potential) Decline of Open Digital Spaces

Chatting Alone: AI and the (Potential) Decline of Open Digital Spaces

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Limp Kiss

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Repurposing a stick. What fun!

Teaching with technology, for me, is all about repurposing technology. Such repurposing requires creative play. Our presentation at SITE 2010 was around some creative micro- and macro-design tasks that can help foster such creative repurposing. I just came across this...

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Quote for the day: Parents look at their children today when they are 3 years old and say "Oh god!, He doesn't know how to operate the computer! How is he going to go ahead like this?" They should instead be worried if their child doesn’t know design. They should say,...

2 Comments

  1. ABDELAZIZ BOUMAHDI

    Punya Mishra, I’m following you on the Arizona webinar, it’s interesting, thank you

    Reply
  2. Mithun Ranjan Dey

    Very nice and informative

    Reply

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