Games, claims, genres & learning II

by | Wednesday, December 03, 2008

Aroutis Foster and I recently published a chapter in the Handbook of research on effective electronic gaming in education (I had posted about it earlier here). The handbook seeks to provide a comprehensive coverage of the use of electronic games in multiple fields. Complete reference, abstract & link to pdf given below.

Foster, A. N., Mishra, P. (2008). Games, claims, genres & learning. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education. Information Science Reference; Hershey, PA (1759 pages; 3 volumes). pp. 33-50.

Abstract: We offer a framework for conducting research on games for learning. Building on a survey of the literature on games, we suggest a categorization scheme (physiological and psychological) of the range of claims made for games. Our survey identifies three critical issues in the current scholarship. They are, a lack of authentic, situated research studies; a lack of sensitivity to the pedagogical affordances of different game genres; and a lack of emphasis on the importance of acquiring disciplinary knowledge (i.e. content). We offer the Technological Pedagogical Content Knowledge (TPACK) framework as a way to address these concerns and guide future research in this area. We argue, that assessment on learning from games needs to consider the specific claims of games, as they interact with genre and content knowledge. Finally, we introduce an ongoing study that utilizes this approach.

Link to paper (pdf) here.

Topics related to this post: Publication

A few randomly selected blog posts…

TPACK newsletter #32, March 2017

TPACK newsletter #32, March 2017

TPACK triplet design by Punya Mishra The latest version of the TPACK newsletter (#32) can be found here- March 2017 (pdf). All previous issues are archived here. A shout-out to Judi Harris for all the work that goes into this.

The one rule of teaching

Pauline Kael is regarded to be one of the best film reviewers to have ever lived. Sam Sacks has a piece on Kael in which he describes her style of film review, one based less on academic nitpicking and the presence (or absence) of directorial flourishes than on her...

TPACK @ AERA, New York

In a few weeks TPACK will be going to AERA. There are a couple of events scheduled: First, is a symposium titled: Technological Pedagogical Content Knowledge (TPCK): A Conceptual Framework With Examples for Integrating Technologies Into Teacher Education [download...

A different language

I have always been interested in how we use words to capture intangibles. For instance wine connoisseurs have developed a specialized language (which sadly is quite opaque to me) to explain to each other characteristics of wine. So the words "fruity" and "dry" have...

Artificial Intimacy: How AI Exploits Our Social Brains

Artificial Intimacy: How AI Exploits Our Social Brains

A recent study published in the Harvard Business Review (How People Are Really Using Gen AI in 2025) provides compelling insights into the evolving landscape of generative AI use. The research involved analyzing posts from Reddit, Quora and other articles over the...

All you can cheat, the web & learning

Now here's an important story coming out of Denmark: Students in Denmark Allowed Full Access to the Internet During Exams I have always been a believer in allowing students to use any resources they can during examinations. If we care about authentic assessment, what...

Photos from Twente

I have uploaded a set of photos from my walk around the Twente University campus onto Flickr. You can see the entire set by clicking on the image below. Enjoy.

0 Comments

Trackbacks/Pingbacks

  1. Newsletter #1 (January 2009) | TPACK.org - […] Foster, A. N., & Mishra, P. (2008). Games, claims, genres & learning. In R. E. Ferdig (Ed.), Handbook of…
  2. TPACK Newsletter #1 | Dr Matthew J. Koehler - [...] Foster, A. N., & Mishra, P. (2008). Games, claims, genres & learning. In R. E. Ferdig (Ed.), Handbook of…
  3. Dr Matthew J. Koehler » Blog Archive » TPACK Newsletter #1 - [...] Foster, A. N., & Mishra, P. (2008). Games, claims, genres & learning. In R. E. Ferdig (Ed.), Handbook of…

Submit a Comment

Your email address will not be published. Required fields are marked *