Alien games paper, published

by | Wednesday, December 03, 2008

I had posted earlier that a paper on gender and video games had been accepted for publication. Well, it is published now, full reference, abstract and link to PDF given below.

Heeter, C., Egidio, R., Mishra, P., Winn, B., & Winn, J. (2008). Alien Games: Do girls prefer games designed by girls? Games & Culture Journal. (4)1. p. 74-100.

Abstract: This three year study used a mixed method design beginning with content analysis of games envisioned by 5th and 8th graders, followed by a survey of students in the same age range reacting to video promos representing these games. Results show that the designers’ gender influences the design outcome of games and that girls expected they would find the girl designed games significantly more fun to play than the boy designed games while boys imagined the boy designed games would be significantly more fun to play than the girl designed games. Boys overwhelmingly picked games based entirely on fighting as their top ranked games. Girls overwhelmingly ranked those same fighting games as their least preferred. Girls as designers consciously envisioned games with both male and female players in mind, while boys designed only for other boys. Both 8th grade boy game ideas were liberally “borrowed” from a successful commercial game.

Download pdf from here.

Topics related to this post: Design | Games | Publications | Representation | Research | Technology

A few randomly selected blog posts…

Plagiarism, note to Root-Bernstein’s and Creativity Portal

Here are some emails (for the record) that I have sent recently to the Root-Bernstein's (the authors of Sparks of Genius) letting them know of how their intellectual property has been stolen by David Jiles, Ph.D. Details in my original posting: David Jiles, Ph.D.,...

Creativity at Wake Forest

I presented yesterday at a conference a Wake Forest University titled: Creativity: Worlds in the Making. I was part of a panel that included Robert and Michele Root-Bernstein and Todd Siler. More details about the panel and links to my presentation can be found below....

The making of “Editing is Cool”

I had posted about this really cool video I recently found (see Life is about editing). Behold my surprise when one of the comments on the blog was from none other than Allee Willis (see her wikipedia page here, and personal website here). It was just great to hear...

Math Concepts by Gaurav Bhatnagar

Gaurav Bhatnagar is one of my oldest friends - going back to 8th grade in Modern School, Barakhamba Road. He recently published his first book on Mathematics for kids, titled, Get Smart: Maths Concepts, published by Penguin India. The book also has an associated blog...

Unlocking education… news story

Our very own Leigh Wolf is quoted in a story in today's State News. Check out, Education unlocked: MSU professors use open courseware to provide class materials for students Leigh manages to bring in the MAET program in to the picture (why am I not surprised?) and how...

Soham starts college, new ambigram,

We dropped off my eldest at the University of Michigan today. He begins the next stage of his life. We couldn't be more excited. Here is a new ambigram design to mark this occasion. Soham whichever way you look at it, with UMich colors! Mouseover the image to rotate...

Jugaad, India-genous creativity

Jugaad is a Hindi word which does not have a straight forward equivalent in English. I guess the closest phrase I would say would be "situational or indigenous creativity," the ability to make do creatively with the tools/resources one has at hand. On Jugadu.com I...

Infusing creativity & technology in education

Infusing creativity & technology in education

Danah Henriksen, Petra Fisser and I have a new article (complete reference and link below). This article emerged from a Thematic Working group on Creativity in a technology enhanced curriculum that the three of us led at EduSummIT 2015 (see more here). This...

Jared Diamond on creativity, innovation and wealth

Jared Diamond has an article on edge.org, somewhat provocatively titled: How to get rich? The question his after is simply, "what is the best way to organize human groups and human organizations and businesses so as to maximize productivity, creativity, innovation,...

2 Comments

  1. Claire Parker

    wow, you posted it in 2008. But it’s helpful for my at-college sister now. This is about “Do girls prefer games designed by girls”, she needs read this because i am researching about how gender affect the behavior in games. She am trying to narrow the topic down. Thank you a lot

    Reply
  2. leigh

    wow….that seems like ages ago!!

    Reply

Leave a Reply to leigh Cancel reply

Your email address will not be published. Required fields are marked *