Corpus 2.0 by Marcia Nolte is a set of seven portraits illustrating how the human body could adjust itself to the design of products, including a hole in the lips for smokers and an extended shoulder for holding a phone. Very strange and very interesting, check it out
Games, claims, genres & learning
Foster, A. N., Mishra, P. (in press). Games, claims, genres & learning. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education. [PDF document] Abstract: We offer a framework for conducting research on games for learning. Building on a...
Thanks.
Just for context, the previous comment notes a typo I had in the title of the posting. It has been fixed now.
DESIGNING